Starting Out with C++; Tony Gaddis, Judy Walters, Godfrey Muganda; 2010
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Starting Out with C++ Upplaga 7

av Tony Gaddis, Judy Walters, Godfrey Muganda
Gaddis BooksUnderstanding from the Start!

Tony Gaddis's best-selling Starting Out With... series provides accessible, detailed presentations of programming concepts using an approach that will increase the confidence and competence of beginning programmers.

The Starting Out With... series includes textbooks that meet most course and teaching styles.

Starting Out with C++: Early Objects, 7th Edition 2011

ISBN-13: 978-0-13-607774-9
ISBN-10: 0-13--607774-9

This book is ideal for a multi-term Introduction to Programming course or an accelerated one-semester course that introduces object-oriented programming early.

HIGHLIGHTS: Introduces object early students learn to write classes and create objects in Chapter 7 before covering arrays and pointers. Covers both procedural and object-oriented programming. NEW! The VideoNotes integrated with this text help augment students' understanding of difficult topics by stepping through programming examples and problem solutions. Icons throughout the text and a table inside the front cover show which topics are expanded in a VideoNote. VideoNotes are available on this book's Companion Website at www.pearsonhighered.com/gaddis.

Starting Out with C++: Brief Version 6th Edition 2010
ISBN-13: 978-0-13--602253-4
ISBN-10: 0-13-602253-7

This book fits a one-semester Introduction to Programming course that introduces procedural programming before objects.

HIGHLIGHTS: Covers procedural programmingcontrol structures, functions, and pointersbefore presenting objects. Introduces objects late students learn to write classes in Chapter 13.

Starting Out with Games and Graphics in C++ 1st Edition 2010
ISBN-13: 978-1-321-51291-8
ISBN-10: 0-321-51291-X

This book employs graphical examples and simple, complete video games to teach introductory programming skills and C++.

HIGHLIGHTS: Uses a late-objects approach, ensuring that students grasp programming fundamentals before moving on to more powerful object-oriented concepts. Incorporates graphics, animation, audio, and game programming to motivate students.

Starting Out with C++: From Control Structures through Objects 6th Edition 2009
ISBN-13: 978-0-321-54588-6
ISBN-10: 0-321-54588-5

This book is perfect for a multi-term Introduction to Programming course that includes coverage of data structures.

HIGHLIGHTS: Covers procedural programmingcontrol structures, functions, and pointers before presenting objects. Includes four chapters covering data structures topicslinked lists, stacks and queues, recursion, and binary trees.,/li> VideoNotes step students through programming examples and problem solutions.
Gaddis BooksUnderstanding from the Start!

Tony Gaddis's best-selling Starting Out With... series provides accessible, detailed presentations of programming concepts using an approach that will increase the confidence and competence of beginning programmers.

The Starting Out With... series includes textbooks that meet most course and teaching styles.

Starting Out with C++: Early Objects, 7th Edition 2011

ISBN-13: 978-0-13-607774-9
ISBN-10: 0-13--607774-9

This book is ideal for a multi-term Introduction to Programming course or an accelerated one-semester course that introduces object-oriented programming early.

HIGHLIGHTS: Introduces object early students learn to write classes and create objects in Chapter 7 before covering arrays and pointers. Covers both procedural and object-oriented programming. NEW! The VideoNotes integrated with this text help augment students' understanding of difficult topics by stepping through programming examples and problem solutions. Icons throughout the text and a table inside the front cover show which topics are expanded in a VideoNote. VideoNotes are available on this book's Companion Website at www.pearsonhighered.com/gaddis.

Starting Out with C++: Brief Version 6th Edition 2010
ISBN-13: 978-0-13--602253-4
ISBN-10: 0-13-602253-7

This book fits a one-semester Introduction to Programming course that introduces procedural programming before objects.

HIGHLIGHTS: Covers procedural programmingcontrol structures, functions, and pointersbefore presenting objects. Introduces objects late students learn to write classes in Chapter 13.

Starting Out with Games and Graphics in C++ 1st Edition 2010
ISBN-13: 978-1-321-51291-8
ISBN-10: 0-321-51291-X

This book employs graphical examples and simple, complete video games to teach introductory programming skills and C++.

HIGHLIGHTS: Uses a late-objects approach, ensuring that students grasp programming fundamentals before moving on to more powerful object-oriented concepts. Incorporates graphics, animation, audio, and game programming to motivate students.

Starting Out with C++: From Control Structures through Objects 6th Edition 2009
ISBN-13: 978-0-321-54588-6
ISBN-10: 0-321-54588-5

This book is perfect for a multi-term Introduction to Programming course that includes coverage of data structures.

HIGHLIGHTS: Covers procedural programmingcontrol structures, functions, and pointers before presenting objects. Includes four chapters covering data structures topicslinked lists, stacks and queues, recursion, and binary trees.,/li> VideoNotes step students through programming examples and problem solutions.
Upplaga: 7e upplagan
Utgiven: 2010
ISBN: 9780131377141
Förlag: Pearson
Format: Bok
Språk: Engelska
Sidor: 1200 st
Gaddis BooksUnderstanding from the Start!

Tony Gaddis's best-selling Starting Out With... series provides accessible, detailed presentations of programming concepts using an approach that will increase the confidence and competence of beginning programmers.

The Starting Out With... series includes textbooks that meet most course and teaching styles.

Starting Out with C++: Early Objects, 7th Edition 2011

ISBN-13: 978-0-13-607774-9
ISBN-10: 0-13--607774-9

This book is ideal for a multi-term Introduction to Programming course or an accelerated one-semester course that introduces object-oriented programming early.

HIGHLIGHTS: Introduces object early students learn to write classes and create objects in Chapter 7 before covering arrays and pointers. Covers both procedural and object-oriented programming. NEW! The VideoNotes integrated with this text help augment students' understanding of difficult topics by stepping through programming examples and problem solutions. Icons throughout the text and a table inside the front cover show which topics are expanded in a VideoNote. VideoNotes are available on this book's Companion Website at www.pearsonhighered.com/gaddis.

Starting Out with C++: Brief Version 6th Edition 2010
ISBN-13: 978-0-13--602253-4
ISBN-10: 0-13-602253-7

This book fits a one-semester Introduction to Programming course that introduces procedural programming before objects.

HIGHLIGHTS: Covers procedural programmingcontrol structures, functions, and pointersbefore presenting objects. Introduces objects late students learn to write classes in Chapter 13.

Starting Out with Games and Graphics in C++ 1st Edition 2010
ISBN-13: 978-1-321-51291-8
ISBN-10: 0-321-51291-X

This book employs graphical examples and simple, complete video games to teach introductory programming skills and C++.

HIGHLIGHTS: Uses a late-objects approach, ensuring that students grasp programming fundamentals before moving on to more powerful object-oriented concepts. Incorporates graphics, animation, audio, and game programming to motivate students.

Starting Out with C++: From Control Structures through Objects 6th Edition 2009
ISBN-13: 978-0-321-54588-6
ISBN-10: 0-321-54588-5

This book is perfect for a multi-term Introduction to Programming course that includes coverage of data structures.

HIGHLIGHTS: Covers procedural programmingcontrol structures, functions, and pointers before presenting objects. Includes four chapters covering data structures topicslinked lists, stacks and queues, recursion, and binary trees.,/li> VideoNotes step students through programming examples and problem solutions.
Gaddis BooksUnderstanding from the Start!

Tony Gaddis's best-selling Starting Out With... series provides accessible, detailed presentations of programming concepts using an approach that will increase the confidence and competence of beginning programmers.

The Starting Out With... series includes textbooks that meet most course and teaching styles.

Starting Out with C++: Early Objects, 7th Edition 2011

ISBN-13: 978-0-13-607774-9
ISBN-10: 0-13--607774-9

This book is ideal for a multi-term Introduction to Programming course or an accelerated one-semester course that introduces object-oriented programming early.

HIGHLIGHTS: Introduces object early students learn to write classes and create objects in Chapter 7 before covering arrays and pointers. Covers both procedural and object-oriented programming. NEW! The VideoNotes integrated with this text help augment students' understanding of difficult topics by stepping through programming examples and problem solutions. Icons throughout the text and a table inside the front cover show which topics are expanded in a VideoNote. VideoNotes are available on this book's Companion Website at www.pearsonhighered.com/gaddis.

Starting Out with C++: Brief Version 6th Edition 2010
ISBN-13: 978-0-13--602253-4
ISBN-10: 0-13-602253-7

This book fits a one-semester Introduction to Programming course that introduces procedural programming before objects.

HIGHLIGHTS: Covers procedural programmingcontrol structures, functions, and pointersbefore presenting objects. Introduces objects late students learn to write classes in Chapter 13.

Starting Out with Games and Graphics in C++ 1st Edition 2010
ISBN-13: 978-1-321-51291-8
ISBN-10: 0-321-51291-X

This book employs graphical examples and simple, complete video games to teach introductory programming skills and C++.

HIGHLIGHTS: Uses a late-objects approach, ensuring that students grasp programming fundamentals before moving on to more powerful object-oriented concepts. Incorporates graphics, animation, audio, and game programming to motivate students.

Starting Out with C++: From Control Structures through Objects 6th Edition 2009
ISBN-13: 978-0-321-54588-6
ISBN-10: 0-321-54588-5

This book is perfect for a multi-term Introduction to Programming course that includes coverage of data structures.

HIGHLIGHTS: Covers procedural programmingcontrol structures, functions, and pointers before presenting objects. Includes four chapters covering data structures topicslinked lists, stacks and queues, recursion, and binary trees.,/li> VideoNotes step students through programming examples and problem solutions.
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