Game Engine Architecture; Jason Gregory, Jeff Lander, Matt Whiting; 2009
Game Engine Architecture; Jason Gregory, Jeff Lander, Matt Whiting; 2009

Game Engine Architecture

av Jason Gregory, Jeff Lander, Matt Whiting

  • Utgiven: 2009
  • ISBN: 9781568814131
  • Sidor: 864 st
  • Förlag: A K Peters
  • Format: Inbunden
  • Språk: Engelska

Om boken

This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

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Mer om Game Engine Architecture (2009)

I april 2009 släpptes boken Game Engine Architecture skriven av Jason Gregory, Jeff Lander, Matt Whiting. Den är skriven på engelska och består av 864 sidor. Förlaget bakom boken är A K Peters.

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Referera till Game Engine Architecture

Harvard

Gregory, J., Lander, J. & Whiting, M. (2009). Game Engine Architecture. A K Peters.

Oxford

Gregory, Jason, Lander, Jeff & Whiting, Matt, Game Engine Architecture (A K Peters, 2009).

APA

Gregory, J., Lander, J., & Whiting, M. (2009). Game Engine Architecture. A K Peters.

Vancouver

Gregory J, Lander J, Whiting M. Game Engine Architecture. A K Peters; 2009.

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475 kr

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