2 säljare
Digital Multimedia Upplaga 2
Text, images, sound, video and animation can all be represented in digital form. When two or more of these digital media are combined into an integrated whole, with the added element of interactivity provided by computer systems, we have multimedia.
Digital Multimedia is a core text for undergraduate and masters courses in multimedia. It combines a broad and deep account of technology with an inside understanding of multimedia content and its practical applications. Coverage begins with the nature of multimedia, including the cultural and social context, before examining hardware and software requirements for its creation and delivery. There are chapters devoted to each media type, detailing how it is represented in digital form and what demands are placed on computer systems. Later chapters cover design principles and accessibility, XML, SMIL and SVG, creating interaction through scripting and networking media. There are end–of–chapter exercises as well as suggestions for substantial projects and a detailed glossary of terms.
A prologue by Professor Brent MacGregor of Edinburgh College of Art examines the creative challenge presented by these new media.
Visit the booksite at: www.digitalmultimedia.org for examples, product reviews, a collection of multimedia related Web links, and more.
Upplaga: 2a upplagan
Utgiven: 2004
ISBN: 9780470858905
Förlag: John Wiley & Sons
Format: Häftad
Språk: Engelska
Sidor: 630 st
3 upplagor
Text, images, sound, video and animation can all be represented in digital form. When two or more of these digital media are combined into an integrated whole, with the added element of interactivity provided by computer systems, we have multimedia.
Digital Multimedia is a core text for undergraduate and masters courses in multimedia. It combines a broad and deep account of technology with an inside understanding of multimedia content and its practical applications. Coverage begins with the nature of multimedia, including the cultural and social context, before examining hardware and software requirements for its creation and delivery. There are chapters devoted to each media type, detailing how it is represented in digital form and what demands are placed on computer systems. Later chapters cover design principles and accessibility, XML, SMIL and SVG, creating interaction through scripting and networking media. There are end–of–chapter exercises as well as suggestions for substantial projects and a detailed glossary of terms.
A prologue by Professor Brent MacGregor of Edinburgh College of Art examines the creative challenge presented by these new media.
Visit the booksite at: www.digitalmultimedia.org for examples, product reviews, a collection of multimedia related Web links, and more.
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