Writing Interactive Music for Video Games; Michael Sweet; 2014
Writing Interactive Music for Video Games; Michael Sweet; 2014

Writing Interactive Music for Video Games Upplaga 1

av Michael Sweet

  • Upplaga: 1a upplagan
  • Utgiven: 2014
  • ISBN: 9780321961587
  • Sidor: 512 st
  • Förlag: Addison Wesley
  • Format: Häftad
  • Språk: Engelska

Om boken

“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.

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Mer om Writing Interactive Music for Video Games (2014)

I september 2014 släpptes boken Writing Interactive Music for Video Games skriven av Michael Sweet. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 512 sidor. Förlaget bakom boken är Addison Wesley.

Köp boken Writing Interactive Music for Video Games på Studentapan och spara pengar.

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Referera till Writing Interactive Music for Video Games (Upplaga 1)

Harvard

Sweet, M. (2014). Writing Interactive Music for Video Games. 1:a uppl. Addison Wesley.

Oxford

Sweet, Michael, Writing Interactive Music for Video Games, 1 uppl. (Addison Wesley, 2014).

APA

Sweet, M. (2014). Writing Interactive Music for Video Games (1:a uppl.). Addison Wesley.

Vancouver

Sweet M. Writing Interactive Music for Video Games. 1:a uppl. Addison Wesley; 2014.

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