OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1; Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-Kane; 2013
OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1; Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-Kane; 2013

OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1 Upplaga 8

av Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-Kane

  • Upplaga: 8e upplagan
  • Utgiven: 2013
  • ISBN: 9780321773036
  • Sidor: 984 st
  • Förlag: ADDISON-WESLEY
  • Format: Häftad
  • Språk: Engelska

Om boken

Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”). For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders. New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance

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Mer om OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1 (2013)

I april 2013 släpptes boken OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1 skriven av Dave Shreiner, Graham Sellers, John Kessenich, Bill Licea-Kane. Det är den 8e upplagan av kursboken. Den är skriven på engelska och består av 984 sidor. Förlaget bakom boken är ADDISON-WESLEY.

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Harvard

Shreiner, D., Sellers, G., Kessenich, J. & Licea-Kane, B. (2013). OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1. 8:e uppl. ADDISON-WESLEY.

Oxford

Shreiner, Dave, Sellers, Graham, Kessenich, John & Licea-Kane, Bill, OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1, 8 uppl. (ADDISON-WESLEY, 2013).

APA

Shreiner, D., Sellers, G., Kessenich, J., & Licea-Kane, B. (2013). OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1 (8:e uppl.). ADDISON-WESLEY.

Vancouver

Shreiner D, Sellers G, Kessenich J, Licea-Kane B. OpenGL Programming Guide: The Official Guide To Learning OpenGL, Versions 4.1. 8:e uppl. ADDISON-WESLEY; 2013.

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