Introduction to 3D game programming with DirectX 11; Frank D. Luna; 2012
Introduction to 3D game programming with DirectX 11; Frank D. Luna; 2012

Introduction to 3D game programming with DirectX 11Upplaga 1

av Frank D. Luna

  • Upplaga: 1a upplagan
  • Utgiven: 2012
  • ISBN: 9781936420223
  • Sidor: 864 st
  • Förlag: Mercury Learning and Information
  • Format: Bok
  • Språk: Engelska

Om boken

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].

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Mer om Introduction to 3D game programming with DirectX 11 (2012)

2012 släpptes boken Introduction to 3D game programming with DirectX 11 skriven av Frank D. Luna. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 864 sidor. Förlaget bakom boken är Mercury Learning and Information.

Köp boken Introduction to 3D game programming with DirectX 11 på Studentapan och spara pengar.

Tillhör kategorierna

Referera till Introduction to 3D game programming with DirectX 11 (Upplaga 1)

Harvard

Luna, F. D. (2012). Introduction to 3D game programming with DirectX 11. 1:a uppl. Mercury Learning and Information.

Oxford

Luna, Frank D., Introduction to 3D game programming with DirectX 11, 1 uppl. (Mercury Learning and Information, 2012).

APA

Luna, F. D. (2012). Introduction to 3D game programming with DirectX 11 (1:a uppl.). Mercury Learning and Information.

Vancouver

Luna FD. Introduction to 3D game programming with DirectX 11. 1:a uppl. Mercury Learning and Information; 2012.