Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series; Marie-Laure Ryan; 2001
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series; Marie-Laure Ryan; 2001

Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series

av Marie-Laure Ryan

  • Utgiven: 2001
  • ISBN: 9780801864872
  • Sidor: 399 st
  • Förlag: Johns Hopkins University Press
  • Språk: Engelska

Om boken

Is there a significant difference in attitude between immersion in a game and immersion in a movie or a novel? What are the new possibilities for representation offered by the emerging technology of virtual reality? As Marie-Laure Ryan demonstrates in this study, the questions raised by new, interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Formerly a culture of immersive ideals - getting lost in a good book, for example -we are becoming, Ryan claims, a culture more concerned with interactivity. Approaching the idea of virtual reality as a metaphor for total art, the text applies the concepts of immersion and interactivity to develop a phenomenology of reading.

Åtkomstkoder och digitalt tilläggsmaterial garanteras inte med begagnade böcker

Mer om Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series (2001)

2001 släpptes boken Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series skriven av Marie-Laure Ryan. Den är skriven på engelska och består av 399 sidor. Förlaget bakom boken är Johns Hopkins University Press.

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Referera till Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series

Harvard

Ryan, M.-L. (2001). Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series. Johns Hopkins University Press.

Oxford

Ryan, Marie-Laure, Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series (Johns Hopkins University Press, 2001).

APA

Ryan, M.-L. (2001). Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series. Johns Hopkins University Press.

Vancouver

Ryan ML. Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic MediaParallax (Baltimore, Md.)Parallax: Re-Visions of Culture and Society Series. Johns Hopkins University Press; 2001.

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