Introduction to Game Design, Prototyping, and Development; Jeremy Gibson Bond; 2014
Introduction to Game Design, Prototyping, and Development; Jeremy Gibson Bond; 2014

Introduction to Game Design, Prototyping, and Development Upplaga 1

av Jeremy Gibson Bond

  • Upplaga: 1a upplagan
  • Utgiven: 2014
  • ISBN: 9780321933164
  • Sidor: 944 st
  • Förlag: Addison-Wesley Educational Publishers Inc
  • Format: Häftad
  • Språk: Engelska

Om boken

Learn Game Design, Prototyping, and Programming with Todays Leading Tools: Unity and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. Theres no substitute. Theres no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right game balance and game feel Developing with Unity, todays best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry

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Mer om Introduction to Game Design, Prototyping, and Development (2014)

I juli 2014 släpptes boken Introduction to Game Design, Prototyping, and Development skriven av Jeremy Gibson Bond. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 944 sidor. Förlaget bakom boken är Addison-Wesley Educational Publishers Inc.

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Referera till Introduction to Game Design, Prototyping, and Development (Upplaga 1)

Harvard

Bond, J. G. (2014). Introduction to Game Design, Prototyping, and Development. 1:a uppl. Addison-Wesley Educational Publishers Inc.

Oxford

Bond, Jeremy Gibson, Introduction to Game Design, Prototyping, and Development, 1 uppl. (Addison-Wesley Educational Publishers Inc, 2014).

APA

Bond, J. G. (2014). Introduction to Game Design, Prototyping, and Development (1:a uppl.). Addison-Wesley Educational Publishers Inc.

Vancouver

Bond JG. Introduction to Game Design, Prototyping, and Development. 1:a uppl. Addison-Wesley Educational Publishers Inc; 2014.

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