Gamification in Learning and Education; Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton; 2017
Gamification in Learning and Education; Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton; 2017

Gamification in Learning and Education Upplaga 1

av Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton

  • Upplaga: 1a upplagan
  • Utgiven: 2017
  • ISBN: 9783319472829
  • Sidor: 159 st
  • Förlag: Springer International Publishing AG
  • Format: Inbunden
  • Språk: Engelska

Om boken

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases.

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Mer om Gamification in Learning and Education (2017)

I september 2017 släpptes boken Gamification in Learning and Education skriven av Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton. Det är den 1a upplagan av kursboken. Den är skriven på engelska och består av 159 sidor. Förlaget bakom boken är Springer International Publishing AG.

Köp boken Gamification in Learning and Education på Studentapan och spara uppåt 26% jämfört med lägsta nypris hos bokhandeln.

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Referera till Gamification in Learning and Education (Upplaga 1)

Harvard

Kim, S., Song, K., Lockee, B. & Burton, J. (2017). Gamification in Learning and Education. 1:a uppl. Springer International Publishing AG.

Oxford

Kim, Sangkyun, Song, Kibong, Lockee, Barbara & Burton, John, Gamification in Learning and Education, 1 uppl. (Springer International Publishing AG, 2017).

APA

Kim, S., Song, K., Lockee, B., & Burton, J. (2017). Gamification in Learning and Education (1:a uppl.). Springer International Publishing AG.

Vancouver

Kim S, Song K, Lockee B, Burton J. Gamification in Learning and Education. 1:a uppl. Springer International Publishing AG; 2017.

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