Game Programming Patterns; Robert Nystrom; 2014
Game Programming Patterns; Robert Nystrom; 2014

Game Programming Patterns

av Robert Nystrom

  • Utgiven: 2014
  • ISBN: 9780990582908
  • Sidor: 354 st
  • Förlag: Genever Benning
  • Format: Häftad
  • Språk: Engelska

Om boken

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

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Mer om Game Programming Patterns (2014)

I november 2014 släpptes boken Game Programming Patterns skriven av Robert Nystrom. Den är skriven på engelska och består av 354 sidor. Förlaget bakom boken är Genever Benning.

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Referera till Game Programming Patterns

Harvard

Nystrom, R. (2014). Game Programming Patterns. Genever Benning.

Oxford

Nystrom, Robert, Game Programming Patterns (Genever Benning, 2014).

APA

Nystrom, R. (2014). Game Programming Patterns. Genever Benning.

Vancouver

Nystrom R. Game Programming Patterns. Genever Benning; 2014.

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