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Fundamentals of Game Design Upplaga 3
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
Upplaga: 3e upplagan
Utgiven: 2014
ISBN: 9780321929679
Förlag: NEW RIDERS PUBLISHING
Format: Häftad
Språk: Engelska
Sidor: 576 st
4 upplagor
Upplaga 3 (2014)
Tillfälligt slutUpplaga 2 (2009)
från 269 krUpplaga 1 (2006)
från 289 krUpplaga 3 (2014)
från 465 krNow in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning.
This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
465 kr636 krSpara 171 kr (27%) mot nypris
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