A Programmer's Introduction to C#; E. Gunnerson; 2001

A Programmer's Introduction to C# Upplaga 1

av E. Gunnerson
WHEN YOU CREATE a new programming language, the first question you're asked invariably is, why? In creating C# we had several goals in mind: • To produce the first component-oriented language in the OC++ family. Soft ware engineering is less and less about building monolithic applications and more and more about building components that slot into various exe cution environments; for example, a control in a browser or a business object that executes in ASP+. Key to such components is that they have properties, methods, and events, and that they have attributes that provide declarative information about the component. All of these concepts are first -class language constructs inC#, making it a very natural language in which to construct and use components. • To create a language in which everything really is an object. Through innova tive use of concepts such as boxing and unboxing, C# bridges the gap between primitive types and classes, allowing any piece of data to be treated as an object. Furthermore, C# introduces the concept of value types, which allows users to implement lightweight objects that do not require heap allocation. • To enable construction of robust and durable software. C# was built from the ground up to include garbage collection, structured exception handling, and type safety. These concepts completely eliminate entire categories of C++ programs.
WHEN YOU CREATE a new programming language, the first question you're asked invariably is, why? In creating C# we had several goals in mind: • To produce the first component-oriented language in the OC++ family. Soft ware engineering is less and less about building monolithic applications and more and more about building components that slot into various exe cution environments; for example, a control in a browser or a business object that executes in ASP+. Key to such components is that they have properties, methods, and events, and that they have attributes that provide declarative information about the component. All of these concepts are first -class language constructs inC#, making it a very natural language in which to construct and use components. • To create a language in which everything really is an object. Through innova tive use of concepts such as boxing and unboxing, C# bridges the gap between primitive types and classes, allowing any piece of data to be treated as an object. Furthermore, C# introduces the concept of value types, which allows users to implement lightweight objects that do not require heap allocation. • To enable construction of robust and durable software. C# was built from the ground up to include garbage collection, structured exception handling, and type safety. These concepts completely eliminate entire categories of C++ programs.
Upplaga: 1a upplagan
Utgiven: 2001
ISBN: 9781893115620
Förlag: Apress
Format: Häftad
Språk: Engelska
Sidor: 540 st
WHEN YOU CREATE a new programming language, the first question you're asked invariably is, why? In creating C# we had several goals in mind: • To produce the first component-oriented language in the OC++ family. Soft ware engineering is less and less about building monolithic applications and more and more about building components that slot into various exe cution environments; for example, a control in a browser or a business object that executes in ASP+. Key to such components is that they have properties, methods, and events, and that they have attributes that provide declarative information about the component. All of these concepts are first -class language constructs inC#, making it a very natural language in which to construct and use components. • To create a language in which everything really is an object. Through innova tive use of concepts such as boxing and unboxing, C# bridges the gap between primitive types and classes, allowing any piece of data to be treated as an object. Furthermore, C# introduces the concept of value types, which allows users to implement lightweight objects that do not require heap allocation. • To enable construction of robust and durable software. C# was built from the ground up to include garbage collection, structured exception handling, and type safety. These concepts completely eliminate entire categories of C++ programs.
WHEN YOU CREATE a new programming language, the first question you're asked invariably is, why? In creating C# we had several goals in mind: • To produce the first component-oriented language in the OC++ family. Soft ware engineering is less and less about building monolithic applications and more and more about building components that slot into various exe cution environments; for example, a control in a browser or a business object that executes in ASP+. Key to such components is that they have properties, methods, and events, and that they have attributes that provide declarative information about the component. All of these concepts are first -class language constructs inC#, making it a very natural language in which to construct and use components. • To create a language in which everything really is an object. Through innova tive use of concepts such as boxing and unboxing, C# bridges the gap between primitive types and classes, allowing any piece of data to be treated as an object. Furthermore, C# introduces the concept of value types, which allows users to implement lightweight objects that do not require heap allocation. • To enable construction of robust and durable software. C# was built from the ground up to include garbage collection, structured exception handling, and type safety. These concepts completely eliminate entire categories of C++ programs.
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