Programming Game AI by Example; M Buckland; 2004
Programming Game AI by Example; M Buckland; 2004

Programming Game AI by Example

av M Buckland

  • Utgiven: 2004
  • ISBN: 9781556220784
  • Sidor: 488 st
  • Förlag: Wordware
  • Format: Häftad
  • Språk: Engelska

Om boken

Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real games. This book is a must-have for anyone new to the field, and has tips for the seasoned professional as well. I wish I [had] read it eight years ago! Jeff Orkin AI architect, Monolith Productions No One Lives Forever 2 and F.E.A.R. a nice combination of a lot of really useful information, put together in a way that doesnt make my brain leak. Gareth Lewis Project leader, Lionhead Studios Black & White 2

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Mer om Programming Game AI by Example (2004)

I oktober 2004 släpptes boken Programming Game AI by Example skriven av M Buckland. Den är skriven på engelska och består av 488 sidor. Förlaget bakom boken är Wordware.

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Referera till Programming Game AI by Example

Harvard

Buckland, M. (2004). Programming Game AI by Example. Wordware.

Oxford

Buckland, M, Programming Game AI by Example (Wordware, 2004).

APA

Buckland, M. (2004). Programming Game AI by Example. Wordware.

Vancouver

Buckland M. Programming Game AI by Example. Wordware; 2004.

Köp boken

405 kr

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