Flash MX Application And Interface Design; P. Aylward, K. Jokol, J. MacDonald, P. Prudence; 2002
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Flash MX Application And Interface Design Upplaga 1

av P. Aylward, K. Jokol, J. MacDonald, P. Prudence
The days of Flash as a creative luxury are long gone. After months of downsizing, Flash creativity has been on a huge rationalization program. It is no longer enough to present animation in millions of colors and a hundred transparencies. It is no longer sufficient to provide interactivity and dynamism for their own sake.The purpose of this collection is to show how designers have taken Flash and made it work for its supper. What we discover is a series of creations that place Flash at the hub of cutting edge web content.The end result is a snapshot of Flash as the Ideal Medium.In these amazing examples we see the software pushed to its limits to create unbeatable applications - a collapsible family tree, an interactive video learning system, and a drawing tool, capable of running online!Beyond this we dip into the back-end capabilities to look at how to improve Flash still further. Some staple XML and PHP routines are brought in to add a bit of spice, while Flash's mysterious sharedObject command is hunted down and tamed to create a hybrid Tamagotchi houseplant - perfectly suited to lure surfers back to your website!Table of Contents:1:: Designing Preloaders2:: Creating interfaces with the Drawing API3:: Real-Feel Sites4:: A Flash Family Tree5:: Making XML work for your Interface6:: A PHP Site7:: Promoting Site Stickiness8:: Interactive Video: Karate!9:: Drawing on the fly -- t-shirt designer
The days of Flash as a creative luxury are long gone. After months of downsizing, Flash creativity has been on a huge rationalization program. It is no longer enough to present animation in millions of colors and a hundred transparencies. It is no longer sufficient to provide interactivity and dynamism for their own sake.The purpose of this collection is to show how designers have taken Flash and made it work for its supper. What we discover is a series of creations that place Flash at the hub of cutting edge web content.The end result is a snapshot of Flash as the Ideal Medium.In these amazing examples we see the software pushed to its limits to create unbeatable applications - a collapsible family tree, an interactive video learning system, and a drawing tool, capable of running online!Beyond this we dip into the back-end capabilities to look at how to improve Flash still further. Some staple XML and PHP routines are brought in to add a bit of spice, while Flash's mysterious sharedObject command is hunted down and tamed to create a hybrid Tamagotchi houseplant - perfectly suited to lure surfers back to your website!Table of Contents:1:: Designing Preloaders2:: Creating interfaces with the Drawing API3:: Real-Feel Sites4:: A Flash Family Tree5:: Making XML work for your Interface6:: A PHP Site7:: Promoting Site Stickiness8:: Interactive Video: Karate!9:: Drawing on the fly -- t-shirt designer
Upplaga: 1a upplagan
Utgiven: 2002
ISBN: 9781590591581
Förlag: Apress
Format: Häftad
Språk: Engelska
Sidor: 256 st
The days of Flash as a creative luxury are long gone. After months of downsizing, Flash creativity has been on a huge rationalization program. It is no longer enough to present animation in millions of colors and a hundred transparencies. It is no longer sufficient to provide interactivity and dynamism for their own sake.The purpose of this collection is to show how designers have taken Flash and made it work for its supper. What we discover is a series of creations that place Flash at the hub of cutting edge web content.The end result is a snapshot of Flash as the Ideal Medium.In these amazing examples we see the software pushed to its limits to create unbeatable applications - a collapsible family tree, an interactive video learning system, and a drawing tool, capable of running online!Beyond this we dip into the back-end capabilities to look at how to improve Flash still further. Some staple XML and PHP routines are brought in to add a bit of spice, while Flash's mysterious sharedObject command is hunted down and tamed to create a hybrid Tamagotchi houseplant - perfectly suited to lure surfers back to your website!Table of Contents:1:: Designing Preloaders2:: Creating interfaces with the Drawing API3:: Real-Feel Sites4:: A Flash Family Tree5:: Making XML work for your Interface6:: A PHP Site7:: Promoting Site Stickiness8:: Interactive Video: Karate!9:: Drawing on the fly -- t-shirt designer
The days of Flash as a creative luxury are long gone. After months of downsizing, Flash creativity has been on a huge rationalization program. It is no longer enough to present animation in millions of colors and a hundred transparencies. It is no longer sufficient to provide interactivity and dynamism for their own sake.The purpose of this collection is to show how designers have taken Flash and made it work for its supper. What we discover is a series of creations that place Flash at the hub of cutting edge web content.The end result is a snapshot of Flash as the Ideal Medium.In these amazing examples we see the software pushed to its limits to create unbeatable applications - a collapsible family tree, an interactive video learning system, and a drawing tool, capable of running online!Beyond this we dip into the back-end capabilities to look at how to improve Flash still further. Some staple XML and PHP routines are brought in to add a bit of spice, while Flash's mysterious sharedObject command is hunted down and tamed to create a hybrid Tamagotchi houseplant - perfectly suited to lure surfers back to your website!Table of Contents:1:: Designing Preloaders2:: Creating interfaces with the Drawing API3:: Real-Feel Sites4:: A Flash Family Tree5:: Making XML work for your Interface6:: A PHP Site7:: Promoting Site Stickiness8:: Interactive Video: Karate!9:: Drawing on the fly -- t-shirt designer
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