Computer Graphics Using Open GL; Francis Hill; 1995

Computer Graphics Using Open GL Upplaga 2

av Francis Hill
This text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students and professionals see every day on the Internet and in computer-generated movies. The author has written a highly practical and exceptionally accessible text, thorough and integrated in approach. Concepts are carefully presented, underlying mathematics are explained, and the importance of each concept is highlighted. This book shows the reader how to translate the math into program code and shows the result. This new edition provides readers with the most current information in the field of computer graphics.

NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms.

NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture.

NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics.

NEW-Updates al content to reflect the advances in the field.

NEW-Extensive case studies at the end of each chapter.

NEW-A clearer flow of ideas from first principles to the techniques of graphics.

NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site.

NEW-An Appendix on the PostScript language shows how this powerful page layout language operates.

Lays out the links between a concept, underlying mathematics, program coding, and the result.

Includes an abundance of state-of-the-art worked examples.

Provides a Companion Web site http://www.prenhall.com/hill
This text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students and professionals see every day on the Internet and in computer-generated movies. The author has written a highly practical and exceptionally accessible text, thorough and integrated in approach. Concepts are carefully presented, underlying mathematics are explained, and the importance of each concept is highlighted. This book shows the reader how to translate the math into program code and shows the result. This new edition provides readers with the most current information in the field of computer graphics.

NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms.

NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture.

NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics.

NEW-Updates al content to reflect the advances in the field.

NEW-Extensive case studies at the end of each chapter.

NEW-A clearer flow of ideas from first principles to the techniques of graphics.

NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site.

NEW-An Appendix on the PostScript language shows how this powerful page layout language operates.

Lays out the links between a concept, underlying mathematics, program coding, and the result.

Includes an abundance of state-of-the-art worked examples.

Provides a Companion Web site http://www.prenhall.com/hill
Upplaga: 2a upplagan
Utgiven: 1995
ISBN: 9780133203264
Förlag: Pearson
Format: Häftad
Språk: Engelska
Sidor: 922 st
This text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students and professionals see every day on the Internet and in computer-generated movies. The author has written a highly practical and exceptionally accessible text, thorough and integrated in approach. Concepts are carefully presented, underlying mathematics are explained, and the importance of each concept is highlighted. This book shows the reader how to translate the math into program code and shows the result. This new edition provides readers with the most current information in the field of computer graphics.

NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms.

NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture.

NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics.

NEW-Updates al content to reflect the advances in the field.

NEW-Extensive case studies at the end of each chapter.

NEW-A clearer flow of ideas from first principles to the techniques of graphics.

NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site.

NEW-An Appendix on the PostScript language shows how this powerful page layout language operates.

Lays out the links between a concept, underlying mathematics, program coding, and the result.

Includes an abundance of state-of-the-art worked examples.

Provides a Companion Web site http://www.prenhall.com/hill
This text combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students and professionals see every day on the Internet and in computer-generated movies. The author has written a highly practical and exceptionally accessible text, thorough and integrated in approach. Concepts are carefully presented, underlying mathematics are explained, and the importance of each concept is highlighted. This book shows the reader how to translate the math into program code and shows the result. This new edition provides readers with the most current information in the field of computer graphics.

NEW-Uses OpenGL as the supporting software-An appendix explains how to obtain it (free downloads) and how to install it on a wide variety of platforms.

NEW-Uses C++ as the underlying programming language. Introduces useful classes for graphics but does not force a rigid object-oriented posture.

NEW-Earlier and more in-depth treatment of 3D graphics and the underlying mathematics.

NEW-Updates al content to reflect the advances in the field.

NEW-Extensive case studies at the end of each chapter.

NEW-A clearer flow of ideas from first principles to the techniques of graphics.

NEW-A powerful Scene Design Language (SDL) is introduced and described; C++ code for the SDL interpreter is available on the book's Web site.

NEW-An Appendix on the PostScript language shows how this powerful page layout language operates.

Lays out the links between a concept, underlying mathematics, program coding, and the result.

Includes an abundance of state-of-the-art worked examples.

Provides a Companion Web site http://www.prenhall.com/hill
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