AI Game Engine Programming; Brian Schwab; 2009
AI Game Engine Programming; Brian Schwab; 2009

AI Game Engine Programming Upplaga 2

av Brian Schwab

  • Upplaga: 2a upplagan
  • Utgiven: 2009
  • ISBN: 9781584505723
  • Sidor: 710 st
  • Förlag: CHARLES RIVER MEDIA
  • Format: Bok
  • Språk: Engelska

Om boken

A fully revised update to the first edition, AI Game Engine Programming, Second Edition provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the future. Written for experienced game developers with a working knowledge of C++, data structures, and object oriented programming, AI Game Engine Programming, Second Edition will expand your AI knowledge and skills from start to finish.

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Mer om AI Game Engine Programming (2009)

I januari 2009 släpptes boken AI Game Engine Programming skriven av Brian Schwab. Det är den 2a upplagan av kursboken. Den är skriven på engelska och består av 710 sidor. Förlaget bakom boken är CHARLES RIVER MEDIA.

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Referera till AI Game Engine Programming (Upplaga 2)

Harvard

Schwab, B. (2009). AI Game Engine Programming. 2:a uppl. CHARLES RIVER MEDIA.

Oxford

Schwab, Brian, AI Game Engine Programming, 2 uppl. (CHARLES RIVER MEDIA, 2009).

APA

Schwab, B. (2009). AI Game Engine Programming (2:a uppl.). CHARLES RIVER MEDIA.

Vancouver

Schwab B. AI Game Engine Programming. 2:a uppl. CHARLES RIVER MEDIA; 2009.

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