A Practical Guide to Enterprise Architecture; James McGovern, Scott W Ambler, Michael E Stevens, James Linn, Vikas Sharan; 2003

A Practical Guide to Enterprise Architecture Upplaga 1

av James McGovern, Scott W Ambler, Michael E Stevens, James Linn, Vikas Sharan
Acknowledgments.

Foreword.

Preface.

1. Systems Architecture.

Canaxia Brings an Architect on Board. Network Protocols. Conclusion.

2. Software Architecture.

What Is Software Architecture? The Role of a Software Architect. Why We Need Software Architecture. The System Stakeholders. Creating a Software Architecture: An Example. Architecture Description Languages and UML. Quality Attributes. Architectural Viewpoints. Architectural Styles, Patterns, and Metaphors. Conclusion.

3. Service-Oriented Architecture.

Benefits of an SOA. Characteristics of an SOA. Web Services. Services at Canaxia. SOA Issues. SOA Management. SOA Best Practices. SOA Antipatterns. Conclusion.

4. Software Product Lines.

Product Lines at Canaxia. History of Product Lines. What Is a Software Product Line? Product Line Benefits. Product Line Aspects. Conclusion.

5. Methodology Overview.

The Software Development Life Cycle. Extreme Programming. SEI/CMM. The Zachman Framework. Model-Driven Architecture. Rational Unified Process. Using These Methodologies. Conclusion.

6. Enterprise Unified Process.

The Enterprise-Unified Process. The Production Phase. The Retirement Phase. The Operations and Support Discipline. The Enterprise Management Discipline. Why Adopt the EUP? Conclusion.

7. Agile Architecture.

Agility in a Nutshell. Potential Problems with Traditional Approaches to Enterprise Architecture. An Agile Approach to Architecture. What Should Agile Architecture Efforts Produce? Agile Architecture at Canaxia. Introducing an Agile Approach into Your Organization. Are Other Architecture Approaches Agile? Potential Problems with an Agile Approach. Conclusion.

8. Agile Modeling.

The Goals of Agile Modeling. Agile Models. Agile Documents. Conclusion.

9. Presentation Tier Architecture.

Key Presentation Tier Components. General Design Recommendations. Design Guidelines for Interface Components. Conclusion.

10. Usability and User Experience.

Understanding Usability. User Experience Components. Usability and User Experience Design Process. Usability Techniques. Sharing the Usability Test Reports. Out-of-the-Box Experience. Conclusion.

11. Data Architecture.

The Business Problem. Baseline Data Architecture. Frameworks. Metadata. Advanced Metadata Architecture. Data Security. Agile Database Techniques. Conclusion.

12. Thought Leadership.

Organizational Matrix. Outsourcing and Core Competencies. Strong Technical Leadership. Architects Stand the Test of Time. The Savage Pursuit of Best Practices. The Agile CIO. The Mysteries of Open Source. Consultant 101. Why I Should Be a CIO. The Next Minute. Conclusion.

Appendix A.

Appendix B.

Appendix C.

Appendix D.

Appendix E.

Appendix F.

Appendix G.

About the Authors.

Index.
Acknowledgments.

Foreword.

Preface.

1. Systems Architecture.

Canaxia Brings an Architect on Board. Network Protocols. Conclusion.

2. Software Architecture.

What Is Software Architecture? The Role of a Software Architect. Why We Need Software Architecture. The System Stakeholders. Creating a Software Architecture: An Example. Architecture Description Languages and UML. Quality Attributes. Architectural Viewpoints. Architectural Styles, Patterns, and Metaphors. Conclusion.

3. Service-Oriented Architecture.

Benefits of an SOA. Characteristics of an SOA. Web Services. Services at Canaxia. SOA Issues. SOA Management. SOA Best Practices. SOA Antipatterns. Conclusion.

4. Software Product Lines.

Product Lines at Canaxia. History of Product Lines. What Is a Software Product Line? Product Line Benefits. Product Line Aspects. Conclusion.

5. Methodology Overview.

The Software Development Life Cycle. Extreme Programming. SEI/CMM. The Zachman Framework. Model-Driven Architecture. Rational Unified Process. Using These Methodologies. Conclusion.

6. Enterprise Unified Process.

The Enterprise-Unified Process. The Production Phase. The Retirement Phase. The Operations and Support Discipline. The Enterprise Management Discipline. Why Adopt the EUP? Conclusion.

7. Agile Architecture.

Agility in a Nutshell. Potential Problems with Traditional Approaches to Enterprise Architecture. An Agile Approach to Architecture. What Should Agile Architecture Efforts Produce? Agile Architecture at Canaxia. Introducing an Agile Approach into Your Organization. Are Other Architecture Approaches Agile? Potential Problems with an Agile Approach. Conclusion.

8. Agile Modeling.

The Goals of Agile Modeling. Agile Models. Agile Documents. Conclusion.

9. Presentation Tier Architecture.

Key Presentation Tier Components. General Design Recommendations. Design Guidelines for Interface Components. Conclusion.

10. Usability and User Experience.

Understanding Usability. User Experience Components. Usability and User Experience Design Process. Usability Techniques. Sharing the Usability Test Reports. Out-of-the-Box Experience. Conclusion.

11. Data Architecture.

The Business Problem. Baseline Data Architecture. Frameworks. Metadata. Advanced Metadata Architecture. Data Security. Agile Database Techniques. Conclusion.

12. Thought Leadership.

Organizational Matrix. Outsourcing and Core Competencies. Strong Technical Leadership. Architects Stand the Test of Time. The Savage Pursuit of Best Practices. The Agile CIO. The Mysteries of Open Source. Consultant 101. Why I Should Be a CIO. The Next Minute. Conclusion.

Appendix A.

Appendix B.

Appendix C.

Appendix D.

Appendix E.

Appendix F.

Appendix G.

About the Authors.

Index.
Upplaga: 1a upplagan
Utgiven: 2003
ISBN: 9780131412750
Förlag: PRENTICE-HALL
Format: Häftad
Språk: Engelska
Sidor: 336 st
Acknowledgments.

Foreword.

Preface.

1. Systems Architecture.

Canaxia Brings an Architect on Board. Network Protocols. Conclusion.

2. Software Architecture.

What Is Software Architecture? The Role of a Software Architect. Why We Need Software Architecture. The System Stakeholders. Creating a Software Architecture: An Example. Architecture Description Languages and UML. Quality Attributes. Architectural Viewpoints. Architectural Styles, Patterns, and Metaphors. Conclusion.

3. Service-Oriented Architecture.

Benefits of an SOA. Characteristics of an SOA. Web Services. Services at Canaxia. SOA Issues. SOA Management. SOA Best Practices. SOA Antipatterns. Conclusion.

4. Software Product Lines.

Product Lines at Canaxia. History of Product Lines. What Is a Software Product Line? Product Line Benefits. Product Line Aspects. Conclusion.

5. Methodology Overview.

The Software Development Life Cycle. Extreme Programming. SEI/CMM. The Zachman Framework. Model-Driven Architecture. Rational Unified Process. Using These Methodologies. Conclusion.

6. Enterprise Unified Process.

The Enterprise-Unified Process. The Production Phase. The Retirement Phase. The Operations and Support Discipline. The Enterprise Management Discipline. Why Adopt the EUP? Conclusion.

7. Agile Architecture.

Agility in a Nutshell. Potential Problems with Traditional Approaches to Enterprise Architecture. An Agile Approach to Architecture. What Should Agile Architecture Efforts Produce? Agile Architecture at Canaxia. Introducing an Agile Approach into Your Organization. Are Other Architecture Approaches Agile? Potential Problems with an Agile Approach. Conclusion.

8. Agile Modeling.

The Goals of Agile Modeling. Agile Models. Agile Documents. Conclusion.

9. Presentation Tier Architecture.

Key Presentation Tier Components. General Design Recommendations. Design Guidelines for Interface Components. Conclusion.

10. Usability and User Experience.

Understanding Usability. User Experience Components. Usability and User Experience Design Process. Usability Techniques. Sharing the Usability Test Reports. Out-of-the-Box Experience. Conclusion.

11. Data Architecture.

The Business Problem. Baseline Data Architecture. Frameworks. Metadata. Advanced Metadata Architecture. Data Security. Agile Database Techniques. Conclusion.

12. Thought Leadership.

Organizational Matrix. Outsourcing and Core Competencies. Strong Technical Leadership. Architects Stand the Test of Time. The Savage Pursuit of Best Practices. The Agile CIO. The Mysteries of Open Source. Consultant 101. Why I Should Be a CIO. The Next Minute. Conclusion.

Appendix A.

Appendix B.

Appendix C.

Appendix D.

Appendix E.

Appendix F.

Appendix G.

About the Authors.

Index.
Acknowledgments.

Foreword.

Preface.

1. Systems Architecture.

Canaxia Brings an Architect on Board. Network Protocols. Conclusion.

2. Software Architecture.

What Is Software Architecture? The Role of a Software Architect. Why We Need Software Architecture. The System Stakeholders. Creating a Software Architecture: An Example. Architecture Description Languages and UML. Quality Attributes. Architectural Viewpoints. Architectural Styles, Patterns, and Metaphors. Conclusion.

3. Service-Oriented Architecture.

Benefits of an SOA. Characteristics of an SOA. Web Services. Services at Canaxia. SOA Issues. SOA Management. SOA Best Practices. SOA Antipatterns. Conclusion.

4. Software Product Lines.

Product Lines at Canaxia. History of Product Lines. What Is a Software Product Line? Product Line Benefits. Product Line Aspects. Conclusion.

5. Methodology Overview.

The Software Development Life Cycle. Extreme Programming. SEI/CMM. The Zachman Framework. Model-Driven Architecture. Rational Unified Process. Using These Methodologies. Conclusion.

6. Enterprise Unified Process.

The Enterprise-Unified Process. The Production Phase. The Retirement Phase. The Operations and Support Discipline. The Enterprise Management Discipline. Why Adopt the EUP? Conclusion.

7. Agile Architecture.

Agility in a Nutshell. Potential Problems with Traditional Approaches to Enterprise Architecture. An Agile Approach to Architecture. What Should Agile Architecture Efforts Produce? Agile Architecture at Canaxia. Introducing an Agile Approach into Your Organization. Are Other Architecture Approaches Agile? Potential Problems with an Agile Approach. Conclusion.

8. Agile Modeling.

The Goals of Agile Modeling. Agile Models. Agile Documents. Conclusion.

9. Presentation Tier Architecture.

Key Presentation Tier Components. General Design Recommendations. Design Guidelines for Interface Components. Conclusion.

10. Usability and User Experience.

Understanding Usability. User Experience Components. Usability and User Experience Design Process. Usability Techniques. Sharing the Usability Test Reports. Out-of-the-Box Experience. Conclusion.

11. Data Architecture.

The Business Problem. Baseline Data Architecture. Frameworks. Metadata. Advanced Metadata Architecture. Data Security. Agile Database Techniques. Conclusion.

12. Thought Leadership.

Organizational Matrix. Outsourcing and Core Competencies. Strong Technical Leadership. Architects Stand the Test of Time. The Savage Pursuit of Best Practices. The Agile CIO. The Mysteries of Open Source. Consultant 101. Why I Should Be a CIO. The Next Minute. Conclusion.

Appendix A.

Appendix B.

Appendix C.

Appendix D.

Appendix E.

Appendix F.

Appendix G.

About the Authors.

Index.
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